

Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. The official game description states: "The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. As the immigration inspector sitting at the checkpoint, the player’s duty is to ensure that such elements do not enter the land of Arstotzka. The border is often a target for suicide bombers and terrorists. There is a constant risk of further fighting. Glory to Arstotzka! (Image via Papers, Please)Īs expected, a conflict of that magnitude has rippling consequences on even the most distant aspect of everyday life. The country's geopolitical background is volatile, and it can be termed a "police state." Papers, Please documents the time when Arstotzka recently ended a six-year-long war with Kolechia, a neighboring country. Papers, Please is set in the fictional country of Arstotzka in the year 1982. The game has even spawned a short film.ĩ04 "Papers, Please - The Short Film" is out! /watch?v=YFHHGE… /app/804320/Pap…Credit for quality goes to Nikita + Liliya, the actors, and the KINODOM crew. Most notably, the game won the British Academy of Film and Television Arts (BAFTA) Games award for Strategy and Simulation in 2014. Often termed as an “empathy game”, Papers, Please’s immaculate portrayal of the grim reality of immigration earned it glowing reviews, several nominations and awards. This “dystopian document thriller”, in spite of its limited gamespace, was highly lauded for the sense of immersion it managed to create. Glory to Arstotzka! Little Box (Image via Papers, Please) Glory to Arstotzka, as every communication repeats, until it becomes a mindless drone inside their heads.

All that matters to him is his own land and the dictum of its government. The officer is supposed to turn a blind eye to the despairing mass of humanity around him. Their work is to sort through the sea of people seeking to get into Arstotzka. They sit in a small office in the gray line that divides Kolechia and Arstotzka. In Lucas Pope’s Papers, Please, the player is simply an immigration officer.
